So, I've been working on this treat bucket forever. Numerous hurdles presented themselves, which eventually led to me doing it the easy way and bypassing all of the hurdles entirely, so it should have been done weeks ago- it was making the hard way work that took so long.
(That's the eyeball bracelet from My Mother's Eyes- I've been wearing lots of the pieces of it recently often.)
Come to La Reina, and buy the great big coffin gift box for $0, for a bucket of your very own.
(For personal reference: ATTACHMENTS CANNOT GIVE OUT NO COPY ITEMS! Even if they are transfer. It won't do it. It refuses to take them out of the inventory and give them out, as expected. So in the future, ignore all thoughts of "I could make it like a trading card game" and "this would help keep inventory clutter down" because it ain't gonna let you. Remember this for the next time you do something like this. Please. It will save you weeks and weeks of headaches.)
Mostly for my reference so I don't forget, because I didn't actually document this code (yeah, I know. Bad girl), functionality: on touch, the bucket hands out one of the (many) items it contains, which are some sort of candy (some of which is not friendly candy) or costume items. Everything is meant to be worn. Also, upon addressing the bucket in chat channel 13 it will: hold out the bucket and say "Trick or Treat!" both audibly and in chat (/13 tot, /13 trick, /13 treat, /13 trick or treat); extinguish the lights (/13 dark); light up (/13 light). Included is a very rudimentary AO which holds the arm straight when holding the bucket, and holds it tucked up when sitting. And, crap, I think the AO overrides the holding the bucket out. I'll have to figure out a workaround for that...at least it isn't horrible breakage, and most people won't notice it- but it will irk me if I don't fix it.
Today, I ironed out (what I thought were) the last kinks (caused by over engineering expecting it to work the other way until I got an unsuspecting other-than-me person to help test it), and started distributing it. First, G. got one, and I tested hers out just in case to make sure it all was working. Once I knew I had a working copy, I knew I could load up the coffin that I was very happy that no one had noticed and gotten a copy out of while it was broken overnight.
G's a bad influence on me, by the way. I spent most of the day in a new _pink_ mohawk.
G. started inviting people to the shop (while I was...a very scary drag queen on the roof fitting something for a guy shape), and I came down to say hi instead of just being a disembodied voice once I'd gotten that done with. I sent out a group notice, since I was finally ready (and I love my bucket, I'm really quite proud of it). I got to meet some really neat new people, including one of the people who joined my group during the Jewelry Exposition (ok, _the_ person, although someone has joined since!) and we talked about Doctor Who for a while, as well as other this and thats.
In return, once everyone left and the place was empty, I checked out her groups, and found Octoberville.
!!!!!!!!
Pure awesomeness. A scavenger hunt around an entire Halloween themed sim (so you have a reason to actually get your hands dirty and explore), which 100 random things you have to find. The downside is that it is quite popular, so the lag can be somewhat brutal. But it is something I highly recommend. Although I still haven't figured out how to get past the first room of the haunted house!
(The horns I'm wearing while roasting marshmallows there? They're in the bucket.)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment