Test drive 3: slapt.me
Now, people have been raving about this one, so I figured I would go with it next. But I started off less into it, and I'm not entirely sure why. Was it the initial screen before you can go into the site proper? Was it the "look" of it generally? The sign up process continued this slightly...off feeling. Put in a valid email...not your av name. We won't do anything for signing up with that email, go here, say this in local chat out loud on channel 0 (not that it's something that matters really...) and we'll sign you up. The whole thing is just...not the way I want it done, and makes me slightly uncomfortable for reasons I can't put my finger on.
But, then we've got nice shop profiles, yay! Mind you, it's one per avatar, the multi shop thing on meta-life spoiled me, I like that feature. There are split profits- I'm not doing that right now, so I don't know if it applies to all across the board or what (nor will I be looking into that now, as it doesn't apply to me- if it applies to you, check it out!)
Door to door box service, which is "how it should be." Something good about all of them so far- they wait to update so you aren't constantly cycling when adding a group, or changing or whatnot (I've had to change in box perms on a bunch of things before, my xstreet box went postal).
Bad Things:
The category listing box...is too narrow...and I can't SEE the categories to figure out where to list something. /facepalm Now, this is because my browser window isn't maximized, but, even with it, I can't see it all and it will cause more trouble with listings. Generally, the interface is too size dependent and has the sidebars that block it in, and this causes a lot of "wait, what's that supposed to be? Ok, first two letters...what might that spell?"- some even with my browser maximized. My screen may be a laptop screen, but it's large for one of those, so I can see this causing trouble. I could lower my font size to squinty...maybe.
The image file cutoff is _way_ lower, and my first try told me "no sir, this is too big!" Now, this _is_ a fairly large image, but is effectively 1024x1024, not above SL sizes.
I'm not seeing any way to make "bulk" listings easier. I put up with that from xstreet because it was "the" thing, there are alternatives that have it, and that means thumbs down from me. I only listed on onrez until after the takeover and killing of it, and never listed as much on xstreet (in fact, until a month ago, I had very little on xstreet, and only just started listing more with the spotlights).
It strips out HTML (oh, you wanted to link to something there? Too damn bad, you get the links that we tack on to the end of everything, and you'll like it), and ignores BB code, so looks like just text is what you get. This also...does not thrill me. The links there at the bottom of each entry auto generated? That's awesome. But, I want the ability to offer other links, for various reasons. What if this has something to do with a location that only this item has to deal with? And I obsessively link pages to the blog entry for that item- this links to the blog...but not the right page. Now- some people DO have lists. So, there may be a way around some, if not all, of this. But the obvious ways to me are not it.
Collections appear to only apply to in world vendors? Which makes them useless to me.
Good Things:
It's not xstreet? Honestly, it's about on par for clunkiness with xstreet (though it's prettier), unless there is a way I'm not seeing here. You can upload images, unlike meta-life, which continues to make me curse the world for not allowing that. In other words: not a fan, don't know why people are raving so much.
And the searching system doesn't suck- but so far all of them do it way better than xstreet, so that doesn't give it a leg up in this race.
I listed....2 shirts. And gave up. Barring not seeing a LOT of useful features, slapt is not for me.
Thursday, November 19, 2009
xstreet alternatives- meta-LIFE
Test drive 2: meta-life. I'm...less of a fan.
Step 1: sign up and get a box! In fact, I ported into the one and only place listed to get started 3 times- first time, getting password; second time- got the wrong box full of stuff because I found the popup menu confusing. That was my own fault though! I also changed out of the lingerie during this as I kept porting over to random stranger being there. So, following the doorstep service of apez, minus .001, meta-life (because really, this is not something you'll do often, so it doesn't really matter! Just teeny tiny annoyance).
Rezzed the box in my corner, dumped shirts in. Headed off to the site. The site...confused the crap out of me. In fact, I still don't know if I'm listing properly.
Now, as an aside here- I am NOT interested in using the in world vending solutions provided by these services. I don't like scripted vendors generally. Scripts = lag, even low lag vendors add up if you've got a lot, and I use scrolling vendors somewhat sparingly because seeing everything is better. I think, if I liked in world vendors, I would like meta-life more.
Content management tab takes you to options for setting up stuff. First, set up the brand(s) you want to sell things under- this is great. I then made a group for the Oxfords with My items groups. Then went over to my items to start editing.
Bad Things:
Images. Gah. I HATE the way they do images. They just want you to dump UUIDs for the textures uploaded, not upload your own images. They still need to upload these to their servers...the quality is shitty. The aspect ratio...is shitty. I am not interested in making these things available in world through an affiliate or my own vendors, so this gets _me_ no advantage. Mostly I cry because the quality is shitty and I have to dig through inventory, copy the UUID, paste it in, and can't update my listings when I'm logged off SL. Images are basically my only real hate, but oh, how I hate. Also, I put in a secondary image. It has the UUID there. It ignores it everywhere on the site other than sitting in blah blah numbers in that text box.
Item groups don't appear to have searching goodness- it's great for listing, put all the things to mass edit in one place so it's easy. But, I don't see any way to _see_ everything that's in there as a consumer, which is not as useful.
Good Things:
MASS EDITS! HUZZAH! Tick your checkboxes for items, edit the slew of them at once, and boom, there you go! You'll still need to edit individual bits, but that gets you way way way ahead started on listings- PLUS you can go back and change your mind and edit them all easily. I wish Apez had mass edits _this_ way too. Annoyingthing: perms are NOT one of the things that are in the mass list...THERE. Images are...but perms aren't. Which is less cool. You CAN mass set perms, BUT it has to be a different step, which is clunky. Not seriously clunky, just teeny tiny bits of clunky, but still, offputting and seems left out in the other thing, and easy to miss. Category listings...is also weird and easy to miss, in a similar fashion.
Tags! That I can see! And use! And click on to see all the other things with the same tags!
I listed all the Oxfords, every single one, in less than 5 minutes. BUT, that's because I didn't slot out the images for each individual one. Because I hate hate HATE getting all the damn UUIDs. The image thing is quite obviously a deal breaker for me, for a LOT of reasons (hell, the image for the oxfords is fucked up because of the way I had to cheat to get it to work in SL and fix on prims). I have zero interest in also having in world vendors linked to the website presence, and always have, and have always avoided tying SL textures into vendors, even when it was _easier_ to do than this. If meta-life changed the image thing to allow uploading off my harddrive, I would probably be saying, right now, "let's all switch to meta-life". It's not as slick looking as apez (but black text on white, so better for readability), but it's got solid functionality aside from the image thing.
Step 1: sign up and get a box! In fact, I ported into the one and only place listed to get started 3 times- first time, getting password; second time- got the wrong box full of stuff because I found the popup menu confusing. That was my own fault though! I also changed out of the lingerie during this as I kept porting over to random stranger being there. So, following the doorstep service of apez, minus .001, meta-life (because really, this is not something you'll do often, so it doesn't really matter! Just teeny tiny annoyance).
Rezzed the box in my corner, dumped shirts in. Headed off to the site. The site...confused the crap out of me. In fact, I still don't know if I'm listing properly.
Now, as an aside here- I am NOT interested in using the in world vending solutions provided by these services. I don't like scripted vendors generally. Scripts = lag, even low lag vendors add up if you've got a lot, and I use scrolling vendors somewhat sparingly because seeing everything is better. I think, if I liked in world vendors, I would like meta-life more.
Content management tab takes you to options for setting up stuff. First, set up the brand(s) you want to sell things under- this is great. I then made a group for the Oxfords with My items groups. Then went over to my items to start editing.
Bad Things:
Images. Gah. I HATE the way they do images. They just want you to dump UUIDs for the textures uploaded, not upload your own images. They still need to upload these to their servers...the quality is shitty. The aspect ratio...is shitty. I am not interested in making these things available in world through an affiliate or my own vendors, so this gets _me_ no advantage. Mostly I cry because the quality is shitty and I have to dig through inventory, copy the UUID, paste it in, and can't update my listings when I'm logged off SL. Images are basically my only real hate, but oh, how I hate. Also, I put in a secondary image. It has the UUID there. It ignores it everywhere on the site other than sitting in blah blah numbers in that text box.
Item groups don't appear to have searching goodness- it's great for listing, put all the things to mass edit in one place so it's easy. But, I don't see any way to _see_ everything that's in there as a consumer, which is not as useful.
Good Things:
MASS EDITS! HUZZAH! Tick your checkboxes for items, edit the slew of them at once, and boom, there you go! You'll still need to edit individual bits, but that gets you way way way ahead started on listings- PLUS you can go back and change your mind and edit them all easily. I wish Apez had mass edits _this_ way too. Annoyingthing: perms are NOT one of the things that are in the mass list...THERE. Images are...but perms aren't. Which is less cool. You CAN mass set perms, BUT it has to be a different step, which is clunky. Not seriously clunky, just teeny tiny bits of clunky, but still, offputting and seems left out in the other thing, and easy to miss. Category listings...is also weird and easy to miss, in a similar fashion.
Tags! That I can see! And use! And click on to see all the other things with the same tags!
I listed all the Oxfords, every single one, in less than 5 minutes. BUT, that's because I didn't slot out the images for each individual one. Because I hate hate HATE getting all the damn UUIDs. The image thing is quite obviously a deal breaker for me, for a LOT of reasons (hell, the image for the oxfords is fucked up because of the way I had to cheat to get it to work in SL and fix on prims). I have zero interest in also having in world vendors linked to the website presence, and always have, and have always avoided tying SL textures into vendors, even when it was _easier_ to do than this. If meta-life changed the image thing to allow uploading off my harddrive, I would probably be saying, right now, "let's all switch to meta-life". It's not as slick looking as apez (but black text on white, so better for readability), but it's got solid functionality aside from the image thing.
xstreet alternatives- Apez
I'm starting to test drive alternatives to xstreet, following today's awesome announcement. So far I've started with two, apez.biz and meta-LIFE:
Apez.biz is my frontrunner. It threw errors every so often, possibly entirely due to being overburdened with people flocking to it, and it caught up and fixed itself pretty well.
It uses a bit different listing system than xstreet, thank god. This does mean, woo hoo, learning curve. Step 1, obviously, sign up and snag a box through their procedure (it was painless, I 'ported over to set up my password while wearing lingerie to one of the list of places, it was deserted and no one saw my rumpled sexiness. p.s. Apatia Hammerer is to blame for the state of undress. And then I had the box sent to me while standing in my messy skybox server box corner).
Dumped the oxfords in the box. They sell pretty well, and they are _very_ multi listing dependent. They could be listed super easy (onrez was pretty easy!)...or eye stabbingly hard (xstreet). Then went to the website to try to figure out...what to do. The what to do was helped out by the aforementioned errors, which popped up as I tried to muddle through setting up the system and helped confuse things.
"vend" tab, then "inventory" shows your list. I got a bit lost in there, and went to "products" first (note: "catalogs", the next option, is currently not implemented). I created a new collection- with that option being at the right hand side it was less intuitive (eyes go left first. It's a super minor thing, and later it works), to put all the oxfords in to set them up together. I'm guessing this is how it's done, but it's just a guess. Back to "inventory" and clicked on the icon with the fairy wand, which now let me create a new thingie since I have a collection to put it in.
Bad things about listings:
There doesn't appear to be anywhere to fix the perms. So, it shows perms of box, which are probably none, not perms of contents, which usually are not.
The text interface for the description threw in lots of messed up characters when I was editing it, and it took a bit to find a way around the excess bullshit and crappy formatting. This may be due to copy/paste from xstreet listing. I went into the html view, because a) I know it and have more control, which continued to fuck me up with the special characters on saving, and b) I could play around with accepted tags. One really awesome useful tag that's not allowed? img. So....no images in your listings, oh people with logos and such at the bottom making things prettiful. Because yes, I was going to try that, but massively failed. Which is sadface.
No shopfronts, dammit. I liked that about onrez. Also, joint listings, branding, etc. would be nice, for side projects, partnerships, things like that. Maybe you'll get some of that ability with catalogs, who knows.
You can't select a bunch, and edit them all at once. This makes listing, even with the duplicating listings thing, take a hell of a lot longer, because I have to constantly click through and create new and wait for loading blah blah.
Good things about listings:
You can "duplicate" an existing listing and just change the bits you need to. It doesn't update the listing name when you update the object...which is not so good.
It _does_ carry images over so you can have the same extra alt views, plus you can pull down a drop down to access the other images you've uploaded on other items! Which is super duper awesome. I have only made one collection- if it doesn't limit by collection, that list will get unusably long, so we'll see if it retains usefulness at all.
It looks like you can view just the items in the currently selected box. THANK GOD. I can never find a damn thing in my xstreet list because there's too damn much of it.
Tags! Yay! And mini descriptions are neat. Ok, the downside to tags is I don't see a way to USE them other than just invisible search terms, but at least they're there, and will be useful for search terms.
Collections! YOU CAN SEE ALL THE ITEMS IN A COLLECTION AT A CLICK! For items that go together, colour alts et c. this. is. awesome.
Listing multiples of the same colour is still a little clunky as you have to click through to each item to change most of the stuff (onrez had that pop out thing that was REALLY useful, but the carrying info across thing is not bad), but still, head and shoulders above xstreet.
The look is slick- BUT it's white text on dark background. This looks cool...and is harder to read. I would strongly recommend the ability to choose stylesheets and have a nice crisp black text on white for people who aren't so wild about that. Me, I like the dark, but it's a well known _bad_ thing for usability.
p.s. I listed about half of them before I said "fuck this noise, I'll play more later." Still, even with going back and constantly editing all of them (because I was still fighting with formatting), it went way faster than xstreet. BUT nowhere near as fast as meta-LIFE.
Apez.biz is my frontrunner. It threw errors every so often, possibly entirely due to being overburdened with people flocking to it, and it caught up and fixed itself pretty well.
It uses a bit different listing system than xstreet, thank god. This does mean, woo hoo, learning curve. Step 1, obviously, sign up and snag a box through their procedure (it was painless, I 'ported over to set up my password while wearing lingerie to one of the list of places, it was deserted and no one saw my rumpled sexiness. p.s. Apatia Hammerer is to blame for the state of undress. And then I had the box sent to me while standing in my messy skybox server box corner).
Dumped the oxfords in the box. They sell pretty well, and they are _very_ multi listing dependent. They could be listed super easy (onrez was pretty easy!)...or eye stabbingly hard (xstreet). Then went to the website to try to figure out...what to do. The what to do was helped out by the aforementioned errors, which popped up as I tried to muddle through setting up the system and helped confuse things.
"vend" tab, then "inventory" shows your list. I got a bit lost in there, and went to "products" first (note: "catalogs", the next option, is currently not implemented). I created a new collection- with that option being at the right hand side it was less intuitive (eyes go left first. It's a super minor thing, and later it works), to put all the oxfords in to set them up together. I'm guessing this is how it's done, but it's just a guess. Back to "inventory" and clicked on the icon with the fairy wand, which now let me create a new thingie since I have a collection to put it in.
Bad things about listings:
There doesn't appear to be anywhere to fix the perms. So, it shows perms of box, which are probably none, not perms of contents, which usually are not.
The text interface for the description threw in lots of messed up characters when I was editing it, and it took a bit to find a way around the excess bullshit and crappy formatting. This may be due to copy/paste from xstreet listing. I went into the html view, because a) I know it and have more control, which continued to fuck me up with the special characters on saving, and b) I could play around with accepted tags. One really awesome useful tag that's not allowed? img. So....no images in your listings, oh people with logos and such at the bottom making things prettiful. Because yes, I was going to try that, but massively failed. Which is sadface.
No shopfronts, dammit. I liked that about onrez. Also, joint listings, branding, etc. would be nice, for side projects, partnerships, things like that. Maybe you'll get some of that ability with catalogs, who knows.
You can't select a bunch, and edit them all at once. This makes listing, even with the duplicating listings thing, take a hell of a lot longer, because I have to constantly click through and create new and wait for loading blah blah.
Good things about listings:
You can "duplicate" an existing listing and just change the bits you need to. It doesn't update the listing name when you update the object...which is not so good.
It _does_ carry images over so you can have the same extra alt views, plus you can pull down a drop down to access the other images you've uploaded on other items! Which is super duper awesome. I have only made one collection- if it doesn't limit by collection, that list will get unusably long, so we'll see if it retains usefulness at all.
It looks like you can view just the items in the currently selected box. THANK GOD. I can never find a damn thing in my xstreet list because there's too damn much of it.
Tags! Yay! And mini descriptions are neat. Ok, the downside to tags is I don't see a way to USE them other than just invisible search terms, but at least they're there, and will be useful for search terms.
Collections! YOU CAN SEE ALL THE ITEMS IN A COLLECTION AT A CLICK! For items that go together, colour alts et c. this. is. awesome.
Listing multiples of the same colour is still a little clunky as you have to click through to each item to change most of the stuff (onrez had that pop out thing that was REALLY useful, but the carrying info across thing is not bad), but still, head and shoulders above xstreet.
The look is slick- BUT it's white text on dark background. This looks cool...and is harder to read. I would strongly recommend the ability to choose stylesheets and have a nice crisp black text on white for people who aren't so wild about that. Me, I like the dark, but it's a well known _bad_ thing for usability.
p.s. I listed about half of them before I said "fuck this noise, I'll play more later." Still, even with going back and constantly editing all of them (because I was still fighting with formatting), it went way faster than xstreet. BUT nowhere near as fast as meta-LIFE.
Tuesday, July 28, 2009
Monday, June 8, 2009
Hotel Dare
An interactive art installation.




This installation at Poetik velvets. The Hotel periodically closes and changes in entirety.
This installation at Poetik velvets. The Hotel periodically closes and changes in entirety.
Wednesday, January 7, 2009
Decripple your build tools
I recommend skimming through Tentacolor if you're a huge geek, there are some amazingly awesome things in there.
One of which is how to decripple your build tools.
Disclaimer: the TOS is sort of murky on the legality of this maybe? I don't think that's what they intended with that clause and it's more towards don't copybot shit, but yeah, I feel I need to give the disclaimer. But hey, it's all in xml files, so it's EASY to edit, if they didn't want us doing it, there are other ways they could have approached that instead. Basically, read Jacek's disclaimer, because I can't be arsed to write a decent one.
Go to skins\default\xui\en-us and open up floater_tools.xml with a regular vanilla text editor (unless you like Dazzle Jazz Hands, in which case you want skins\silver\xui\en-us. I avoid it like the plague, so if things are done differently, you'll have to figure that out yourself). Head down to Position (meters), and in the next 3 declarations of code, change decimal_digits="3" to decimal_digits="5" (in my testing, 5 is the max amount SL keeps track of, you just get wiggly numbers you can't do anything with if you go higher). label="X" is doing it for the x, "Y" for y, "Z" for z, of course. Things are in the same order as the actual Build menu in here.
Do the same for Size (meters)! You can up Rotation as well, but 5's probably excessive for use there. You can also play around with the decimals in the rest of the declarations, as sometimes you can get more out of it (sometimes you can't).
The other SUPER DUPER AWESOME thing to do is fix your texture tab (which is talked about in this entry, this is all Jacek's smarts here). Transparency is capped in the editor...because the Lindens think we're idiots? I don't know. There's no reason not to make that puppy 100, so you can do full transparency in one click WITHOUT resorting to another texture.
Go to Transparency %, and bump max_val="90" to max_val="100"
I also up both the Repeats Per Face, max_val="100" to more than 100 too, because it's useful for Planar mapping (normal people have no need of this, but I've passed 100 repeats more than once. I haven't had to bump past 500...yet).
Unfortunately EVERY SINGLE TIME you have to update a viewer you have to go through this process again, which generally leads to me swearing, making due for a brief period, and then telling people I'm logging off to make my tools not awful (because you get used to them being awesome, and going back....sucks).
One of which is how to decripple your build tools.
Disclaimer: the TOS is sort of murky on the legality of this maybe? I don't think that's what they intended with that clause and it's more towards don't copybot shit, but yeah, I feel I need to give the disclaimer. But hey, it's all in xml files, so it's EASY to edit, if they didn't want us doing it, there are other ways they could have approached that instead. Basically, read Jacek's disclaimer, because I can't be arsed to write a decent one.
Go to skins\default\xui\en-us and open up floater_tools.xml with a regular vanilla text editor (unless you like Dazzle Jazz Hands, in which case you want skins\silver\xui\en-us. I avoid it like the plague, so if things are done differently, you'll have to figure that out yourself). Head down to Position (meters), and in the next 3 declarations of code, change decimal_digits="3" to decimal_digits="5" (in my testing, 5 is the max amount SL keeps track of, you just get wiggly numbers you can't do anything with if you go higher). label="X" is doing it for the x, "Y" for y, "Z" for z, of course. Things are in the same order as the actual Build menu in here.
Do the same for Size (meters)! You can up Rotation as well, but 5's probably excessive for use there. You can also play around with the decimals in the rest of the declarations, as sometimes you can get more out of it (sometimes you can't).
The other SUPER DUPER AWESOME thing to do is fix your texture tab (which is talked about in this entry, this is all Jacek's smarts here). Transparency is capped in the editor...because the Lindens think we're idiots? I don't know. There's no reason not to make that puppy 100, so you can do full transparency in one click WITHOUT resorting to another texture.
Go to Transparency %, and bump max_val="90" to max_val="100"
I also up both the Repeats Per Face, max_val="100" to more than 100 too, because it's useful for Planar mapping (normal people have no need of this, but I've passed 100 repeats more than once. I haven't had to bump past 500...yet).
Unfortunately EVERY SINGLE TIME you have to update a viewer you have to go through this process again, which generally leads to me swearing, making due for a brief period, and then telling people I'm logging off to make my tools not awful (because you get used to them being awesome, and going back....sucks).
Sunday, January 4, 2009
Adjustment Layers, yay! Also, a tad on Actions
Ever wanted to, say, change the Hue/Saturation on a bunch of layers without flattening? Or Levels? Or Curves? Or wanted to change any of those things but keep the original stuff uneditted in case you change your mind? Well then, my friend, Adjustment Layers are for you!
However, I'm a total tease, and FIRST I'm going to tell you about Actions. Actions are another way to apply the same adjustment to multiple layers. It doesn't stay edittable....but it can also do so much more!
Lights, Camera, Actions!
Actions are great when you have repetitive motions you need to go through. Say you need to go through a bunch of files, auto level them, hue/sat them to the exact same value, rotate them 90 degrees clockwise, and resize them to exactly the same size. Actions can try to save our poor carpal tunnely wrists by doing this in one bing bang boom click, once we've done the first one. Actions can record any repeated motion with exactly the same settings, and save that to be applied with one click, regardless of how many steps, at any time.
Firstly here, I'm going to assume throughout this (and, really, all my other) rambling, that your window setup is like mine. There's no real reason for this assumption, other than I think I pretty much keep the default, and you may have to.
You see on the probably right side of your screen (your right, not its right....ok, so I don't think I've mentioned this, but I have a really hard telling my left from my right. So if it's not there, look at the other right, ok?) there are these windows. One of them, possibly the bottom, is where you do your layering magic. But anyway, each of them have these tabs at the top with other options. Right now, I want you to find the one that says History. It should have another tab that says Actions.
If you can't find it, pull down the Windows menu, and choose Actions. If it has a checkmark next to it it's already center stage- if not and you click it, it becomes active, and pops out if you don't have it up already.
There are a couple of folders- Default Actions, possibly Textures. Make a new one, name it "Mine" or "Tralala I can't hear you" or what so ever you please. This is where you will keep your actions so you can find them.
Take your first file, or layer, that you will be applying all these same things to, and make it active. Create a new action in this folder with the same new icon you should be familiar with with Layers. Name it something you can remember, and hit "Record".
Now, do your stuff! Remember, Actions are reeeeeally dumb. They can do exactly the same thing, nothing else. However, they're also kind of smart, you can set your resizing to width by pixels, or percentage, or whatever, and it defines by what it sees set (so you can always scale by 50%, or always 512 wide, or set both height and width to pixels)- it also can apply identical filter settings, or adjustment settings, or pretty much anything really.
Once you're done, hit the stop button, that looks like an old timey cassette tape player stop button. (It's the box.) Now, go to whatever you want to do just like you did....and hit the play button (the filled in arrow), with that Action selected. Sit back and oooooh and aaaaaah over the magic!
You can see everything your action is doing by expanding the arrow next to it, it will show each step with a checkmark next to it. You can toggle steps on and off with these checkmarks, and some expand further to see their settings, what it will apply when the Action is played. Actions will play from the one selected down, if you select one in the middle, skipping the first steps.
Actions are useful in some cases, useless in others. They may or may not be something you want to use. But keep them in mind, for they can save you a lot of hastle, time, and typing, when you do have things you can automate.
But! To get back on the train of thought that got toooootally disrailed there, plowed through a pasture with some cute bunnies, hopped on other tracks and went around a few circles, and finally is reconnecting with what we came here for: Adjustment Layers!
How I Learned to Stop Worrying, and Love the Adjustment Layers
Sorry about that. I get distracted by shiny things, and oh! hey! that's kinda useful crap too! My brain, she is kind of a cluttered mess.
Adjustment Layers are pretty damn superduperawesomefunsauce. They've got a lot of great advantages:
1) They are non destructive. Your original layers are still intact and full of every last drop of juicy information they started with.
2) They are infinitely adjustable. You can go in and tweak that red value 2 degrees up more if you want, you can do a rough "oh, I'll shove everything in that general dirction" and go back and do settings for reals later.
3) They apply to EVERYTHING below them. All layers, without flattening or doing each by hand.
4) They can have masks. You should have learned in our last installment how damn jibbing awesome masks are. This will make you love masks more.
And probably many more, but, eh, that'll do for the sales pitch for now. Once you've used them, you too will squee with delight.
Now, to do: Look to your Layers palette. There are a bunch of wacky icons at the bottom. Mine are chain, squiggly f in a circle, box with a hole in it, circle that's half black/half white diagonally, folder, folded up page, trashcan. In real world terms that translates to:
Link (chain), which links layers so when you move one, you move all, and such things;
Layer Style (f in a circle), which lets you do fancy smacktacular things like drop shadows the easy way, none of this making a selection, filling it with black on a new layer underneath, and blurring it until it looks good like the old days;
Mask (box with a hole), which should you should somewhat understand from our previous installment;
Fill or Adjustment Layer (half black/half white circle, diagonally), which is what we want!;
and New Folder, for putting layers in folders; New Layer, which you should be well versed with; Trash, which you should also be well versed with.
Pull down your half black/half white circle. Pick the type of adjustment, like, say, Hue/Saturation. The normal Hue/Sat thing pops up, move your sliders. Every layer under what you've got selected, including what you've got selected, goes what you choose, like magic! You've got a layer now that's got a wacky sort of control panelly thing instead of a drawing box as its icon, with a drawing box full of white next to it.
If you want to hue shift everything there, we're done. If not though, we have options for applying this selectively. If you want to change your selection by masking, turn to Page 3. If you want to have your adjustment layer apply to cutouts and not a background, turn to Page 5.
Page 3 - Masking for Fun and Profit
You have chosen to play with masking! Masking is a highly rewarding way of dealing with your adjustment layer. You can do things like apply a black to white gradient on your mask to fade the change, or guassian blur selections, make selections off of other layers, or draw what you want directly on your layer. White will show the effect. Black will hide the effect. Draw right on your layer with black and white to change how the effect deals with the layers below it. You can, for instance, make an adjustment layer for shading on clothing, delete it all so it's black, and draw on it with white for the shadows, and this will apply your adjustments. You can easily shade patterns! You can change base layers instead of hue layers on top to change colours of things! And, best of all, you can go back and tweak your shading at any time without messing up your original image- those of you who dodge and burn shade may find that you can get the same effect with adjustment layers without having to start all over when the cat hops up and knocks your mouse arm!
In short: anything you can do to a regular layer, pretty much, can be done to an adjustment layer mask. It will be done entirely in greyscale, and the amount of white in the pixels will determine how much the adjustment shows. Adjustment Layer masks are exactly like layer masks, folder masks, and channels.
For the end blabbering that doesn't really make any difference, turn to Page 8.
Page 5 - You Mean You Kept the Easy Way for Last?
You have chosen the easy way, when you have cutouts! You're smarter than I am, you know, I ALWAYS forget this, and end up selecting and knocking out my selections in the mask the hard way instead.
Put all of the cutouts (basically, but this I mean "anything that isn't a full layer that covers the background and has an alpha") that you want your adjustment layer to apply to in a new folder. You get that with the Folder icon, as if you didn't know already. Now, place (or create) your adjustment layer on top of all of the layers. Still applying to the Background, and you don't want that. But, with one little tiny click...
And that tiny click is you at the top of our Layers palette, there's a dropdown that says "Pass Through". You probably already know about layer modes- if not, they're reeeeally fun. Overlay for highlight layers, for instance. Multiply when you want to make the darks pop. But I digress. Change that from "Pass Through" to "Normal", and now your adjustment layer only applies to things that are "solid"! Magically your background is now happy and free of your adjustment layer, since it isn't in the folder.
For the end blabbering that doesn't really make any difference, turn to Page 8.
Page 8 - The Mostly Unnecessary Conclusion, in which I Blabber Randomly
You're actually going to be happy I didn't illustrate this tutorial at this time. 1) It would have taken me way way longer to do, 2) I would have been illustrating everything with a really badly drawn cartoon of a mantis, and it would have been really bad as I am a totally incapable of using a tablet, as I thought through a lot of this last night as I was trying (and failing) to sleep, as my brain that makes sense decided to try to get a nap, and the other brain that suffers from really bad insomnia makes no sense, ever. Like, WHEEEEEEEEEEEEEEEEE! I'M NAKED! GIMME A CUPCAKE!, but worse. It sometimes involves imaginary critters and going over the same phrases of nonsense over and over like they are the most profound things in the whole wide world.
But anyway. That's adjustment layers! This has only passed on the very slightest and tiniest bit of how awesome they are. This should give you enough of an introduction to find out some of that on your own as you experiment and play with all the amazing things you can do, and enough choice words to drop in a google search for a real proper tutorial, which is how I learn 90% of the stuff I know how to do in Photoshop. Dear Google, I love you. Even when perfectly innocuous search terms drop me into yaoi websites. Or, wait, did I mean especially when?
However, I'm a total tease, and FIRST I'm going to tell you about Actions. Actions are another way to apply the same adjustment to multiple layers. It doesn't stay edittable....but it can also do so much more!
Lights, Camera, Actions!
Actions are great when you have repetitive motions you need to go through. Say you need to go through a bunch of files, auto level them, hue/sat them to the exact same value, rotate them 90 degrees clockwise, and resize them to exactly the same size. Actions can try to save our poor carpal tunnely wrists by doing this in one bing bang boom click, once we've done the first one. Actions can record any repeated motion with exactly the same settings, and save that to be applied with one click, regardless of how many steps, at any time.
Firstly here, I'm going to assume throughout this (and, really, all my other) rambling, that your window setup is like mine. There's no real reason for this assumption, other than I think I pretty much keep the default, and you may have to.
You see on the probably right side of your screen (your right, not its right....ok, so I don't think I've mentioned this, but I have a really hard telling my left from my right. So if it's not there, look at the other right, ok?) there are these windows. One of them, possibly the bottom, is where you do your layering magic
If you can't find it, pull down the Windows menu, and choose Actions. If it has a checkmark next to it it's already center stage- if not and you click it, it becomes active, and pops out if you don't have it up already.
There are a couple of folders- Default Actions, possibly Textures. Make a new one, name it "Mine" or "Tralala I can't hear you" or what so ever you please. This is where you will keep your actions so you can find them.
Take your first file, or layer, that you will be applying all these same things to, and make it active. Create a new action in this folder with the same new icon you should be familiar with with Layers. Name it something you can remember, and hit "Record".
Now, do your stuff! Remember, Actions are reeeeeally dumb. They can do exactly the same thing, nothing else. However, they're also kind of smart, you can set your resizing to width by pixels, or percentage, or whatever, and it defines by what it sees set (so you can always scale by 50%, or always 512 wide, or set both height and width to pixels)- it also can apply identical filter settings, or adjustment settings, or pretty much anything really.
Once you're done, hit the stop button, that looks like an old timey cassette tape player stop button. (It's the box.) Now, go to whatever you want to do just like you did....and hit the play button (the filled in arrow), with that Action selected. Sit back and oooooh and aaaaaah over the magic!
You can see everything your action is doing by expanding the arrow next to it, it will show each step with a checkmark next to it. You can toggle steps on and off with these checkmarks, and some expand further to see their settings, what it will apply when the Action is played. Actions will play from the one selected down, if you select one in the middle, skipping the first steps.
Actions are useful in some cases, useless in others. They may or may not be something you want to use. But keep them in mind, for they can save you a lot of hastle, time, and typing, when you do have things you can automate.
But! To get back on the train of thought that got toooootally disrailed there, plowed through a pasture with some cute bunnies, hopped on other tracks and went around a few circles, and finally is reconnecting with what we came here for: Adjustment Layers!
How I Learned to Stop Worrying, and Love the Adjustment Layers
Sorry about that. I get distracted by shiny things, and oh! hey! that's kinda useful crap too! My brain, she is kind of a cluttered mess.
Adjustment Layers are pretty damn superduperawesomefunsauce. They've got a lot of great advantages:
1) They are non destructive. Your original layers are still intact and full of every last drop of juicy information they started with.
2) They are infinitely adjustable. You can go in and tweak that red value 2 degrees up more if you want, you can do a rough "oh, I'll shove everything in that general dirction" and go back and do settings for reals later.
3) They apply to EVERYTHING below them. All layers, without flattening or doing each by hand.
4) They can have masks. You should have learned in our last installment how damn jibbing awesome masks are. This will make you love masks more.
And probably many more, but, eh, that'll do for the sales pitch for now. Once you've used them, you too will squee with delight.
Now, to do: Look to your Layers palette. There are a bunch of wacky icons at the bottom. Mine are chain, squiggly f in a circle, box with a hole in it, circle that's half black/half white diagonally, folder, folded up page, trashcan. In real world terms that translates to:
Link (chain), which links layers so when you move one, you move all, and such things;
Layer Style (f in a circle), which lets you do fancy smacktacular things like drop shadows the easy way, none of this making a selection, filling it with black on a new layer underneath, and blurring it until it looks good like the old days;
Mask (box with a hole), which should you should somewhat understand from our previous installment;
Fill or Adjustment Layer (half black/half white circle, diagonally), which is what we want!;
and New Folder, for putting layers in folders; New Layer, which you should be well versed with; Trash, which you should also be well versed with.
Pull down your half black/half white circle. Pick the type of adjustment, like, say, Hue/Saturation. The normal Hue/Sat thing pops up, move your sliders. Every layer under what you've got selected, including what you've got selected, goes what you choose, like magic! You've got a layer now that's got a wacky sort of control panelly thing instead of a drawing box as its icon, with a drawing box full of white next to it.
If you want to hue shift everything there, we're done. If not though, we have options for applying this selectively. If you want to change your selection by masking, turn to Page 3. If you want to have your adjustment layer apply to cutouts and not a background, turn to Page 5.
Page 3 - Masking for Fun and Profit
You have chosen to play with masking! Masking is a highly rewarding way of dealing with your adjustment layer. You can do things like apply a black to white gradient on your mask to fade the change, or guassian blur selections, make selections off of other layers, or draw what you want directly on your layer. White will show the effect. Black will hide the effect. Draw right on your layer with black and white to change how the effect deals with the layers below it. You can, for instance, make an adjustment layer for shading on clothing, delete it all so it's black, and draw on it with white for the shadows, and this will apply your adjustments. You can easily shade patterns! You can change base layers instead of hue layers on top to change colours of things! And, best of all, you can go back and tweak your shading at any time without messing up your original image- those of you who dodge and burn shade may find that you can get the same effect with adjustment layers without having to start all over when the cat hops up and knocks your mouse arm!
In short: anything you can do to a regular layer, pretty much, can be done to an adjustment layer mask. It will be done entirely in greyscale, and the amount of white in the pixels will determine how much the adjustment shows. Adjustment Layer masks are exactly like layer masks, folder masks, and channels.
For the end blabbering that doesn't really make any difference, turn to Page 8.
Page 5 - You Mean You Kept the Easy Way for Last?
You have chosen the easy way, when you have cutouts! You're smarter than I am, you know, I ALWAYS forget this, and end up selecting and knocking out my selections in the mask the hard way instead.
Put all of the cutouts (basically, but this I mean "anything that isn't a full layer that covers the background and has an alpha") that you want your adjustment layer to apply to in a new folder. You get that with the Folder icon, as if you didn't know already. Now, place (or create) your adjustment layer on top of all of the layers. Still applying to the Background, and you don't want that. But, with one little tiny click...
And that tiny click is you at the top of our Layers palette, there's a dropdown that says "Pass Through". You probably already know about layer modes- if not, they're reeeeally fun. Overlay for highlight layers, for instance. Multiply when you want to make the darks pop. But I digress. Change that from "Pass Through" to "Normal", and now your adjustment layer only applies to things that are "solid"! Magically your background is now happy and free of your adjustment layer, since it isn't in the folder.
For the end blabbering that doesn't really make any difference, turn to Page 8.
Page 8 - The Mostly Unnecessary Conclusion, in which I Blabber Randomly
You're actually going to be happy I didn't illustrate this tutorial at this time. 1) It would have taken me way way longer to do, 2) I would have been illustrating everything with a really badly drawn cartoon of a mantis, and it would have been really bad as I am a totally incapable of using a tablet, as I thought through a lot of this last night as I was trying (and failing) to sleep, as my brain that makes sense decided to try to get a nap, and the other brain that suffers from really bad insomnia makes no sense, ever. Like, WHEEEEEEEEEEEEEEEEE! I'M NAKED! GIMME A CUPCAKE!, but worse. It sometimes involves imaginary critters and going over the same phrases of nonsense over and over like they are the most profound things in the whole wide world.
But anyway. That's adjustment layers! This has only passed on the very slightest and tiniest bit of how awesome they are. This should give you enough of an introduction to find out some of that on your own as you experiment and play with all the amazing things you can do, and enough choice words to drop in a google search for a real proper tutorial, which is how I learn 90% of the stuff I know how to do in Photoshop. Dear Google, I love you. Even when perfectly innocuous search terms drop me into yaoi websites. Or, wait, did I mean especially when?
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