tag:blogger.com,1999:blog-9053985903140315951.post3609049409950769831..comments2015-10-01T21:04:07.230-07:00Comments on Allegory Malaprop: Sculpty corrallingAllegory Malaprophttp://www.blogger.com/profile/07343812047840641373noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9053985903140315951.post-76566053400857773112008-04-19T23:55:00.000-07:002008-04-19T23:55:00.000-07:00All sculpties "grow" to fill the box they are mapp...All sculpties "grow" to fill the box they are mapped into (this holds true for every program I've used so far, not just Blender).<BR/><BR/>While annoying, it's actually usually a good thing: this means it keeps the maximum amount of data for highs and lows in each direction.<BR/><BR/>The easiest solution is, of course, to scale down the dimensions in SL (when an option, this is also the best solution, due to having to degrade the sculpt to get around it). When that isn't an option, you can use the level technique in http://allegorymalaprop.blogspot.com/2007/10/sizing-sculpties-smaller.html but only adjust the levels on the channel(s) you need to shrink (red=x, green=y, blue=z, unless you've mapped it differently- or unless the program you're using does automatically, Rokuro and sculptypaint seem to use the same though, I think- I haven't really looked at it in those, as I haven't needed to yet). You're either going to have to do the math or guess as to how much to throttle the levels to limit the colour range in that dimension. Because you're limiting the range, you are opening yourself up to messier (lumpier) sculpts, as it doesn't have the range of data in that direction.<BR/><BR/>(Basically you want the channel, instead of being a white to black range, to be a range of greys, how far at the extremes from black and white depending on how much you want to shrink that direction.)Allegory Malaprophttps://www.blogger.com/profile/07343812047840641373noreply@blogger.comtag:blogger.com,1999:blog-9053985903140315951.post-2362384174564291232008-04-19T14:38:00.000-07:002008-04-19T14:38:00.000-07:00a treasure of useful tips.I encountered one proble...a treasure of useful tips.<BR/><BR/>I encountered one problem though : <BR/>once imported into SL, the scultpties have altered proportions ; squashed in a way. I understand they are "normalized" sculpties with 1x1x1 dimensions, instead of the original dimensions painfully created in blender.<BR/><BR/>Do you have a solution/hint for this ?fredhttps://www.blogger.com/profile/18024747355430881280noreply@blogger.com