tag:blogger.com,1999:blog-9053985903140315951.post2446742299214940730..comments2015-10-01T21:04:07.230-07:00Comments on Allegory Malaprop: Sizing Sculpties SmallerAllegory Malaprophttp://www.blogger.com/profile/07343812047840641373noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9053985903140315951.post-73348514903287558492008-06-22T20:16:00.000-07:002008-06-22T20:16:00.000-07:00*grin* Happy I could be of help!I neglected to me...*grin* Happy I could be of help!<BR/><BR/>I neglected to mention here, you can also limit individual channels. Say you need the z to be shorter, but the x and y are alright as is, just do the levels trick on the blue channel.<BR/><BR/>(In the inverse of microprims, this is a way to work around limited sizes of megaprims, for instance, and if you want to put things hanging off the edge of a sim to give the illusion of more beyond the world's end with an estate, shove that dimension all to one side, 0-127 or 128-255).Allegory Malaprophttps://www.blogger.com/profile/07343812047840641373noreply@blogger.comtag:blogger.com,1999:blog-9053985903140315951.post-55128602343795029422008-06-22T19:32:00.000-07:002008-06-22T19:32:00.000-07:00i have no idea how I didn't catch this entry earli...i have no idea how I didn't catch this entry earlier but I thought I should say it anyway: I love you. <BR/><BR/>;-)<BR/><BR/>Thanks!Kesseret Steeplechasehttps://www.blogger.com/profile/03804223415503125099noreply@blogger.com